

All versions of "Flames of Love and Hate" make great tools for pressuring the opponent on knockdown, but the meter used from the heavy version is best saved to end a combo for its damage. The medium 236 (or quarter circle forward) will be the main version used for neutral, and this beam can even beat out the character Aoko's beam due to the speed of its entry. The light version is a combo tool for approaching or extending your combos, while the medium and heavy version serve as a poke and combo ender respectively. "Flames of Love and Hate" is a staple in how balanced Dantes' kit is because of this being a beam special.
#THE COUNT OF MONTE CRISTO CHARACTERS HOW TO#
RELATED: Melty Blood: Type Lumina- How To Play Neco-Arc Try using it to start a combo off because of how you'll be rewarded through bigger damage.

You get a fast and long reach that also makes you invulnerable to air moves starting from frame 5. The anti-air The Count has from diagonal heavy stands out as one of the b est launchers in the game. The second hit of your back heavy can be canceled into ground specials after it lands. The first hit of the command normal lets you cancel into your air specials, but opponents can fatal counter you for the airborne time of frames 7-21. The backstep is great for positioning yourself to control neutral but comes at a cost. The back heavy uses Dantes' cape to slash and then do a large backstep. The Count of Monte Cristo's command normal offers a better retreat option than his own movement at times, but it should be used with caution. It is risky to use it as an aerial poke, but the advantages include an improved hitbox and more damage with its use. The charged version of his air heavy might not see much use either. It is safer to be certain that his stubby air light will actually hit. You will want to rely on an aerial medium for regular approaches with instant air dash, due to its better hitbox and startup. As for Dantes' low medium, while the recovery time is not the best for poking, high damage can be obtained by using this crouching move for starting a combo because it is a good frametrap tool, which synthesizes with The Count's arsenal. Use both his light normal and crouching light for easy combo chains to start. Neutral heavy attacks are going to be a go-to for confirming hits, while this low heavy can help you to change up your blockstring or rely on zoning to build creative momentum in the match. There is significant pushback from Dante throwing out his cape, so you do not want to use this normal without a good game plan for your ground spacing. You can usually clash with Dantes' low heavy or simply beat out other pokes, but be warned. The low heavy in his moveset is extremely useful for its range with 2 hits as well. T his neutral heavy can be used to help push people into the corner and then reverse beat (or combo) into your neutral lights. His neutral heavy uses his cape to deliver 2 hits and the second hit takes a large step forward. Besides his jumping heavy, all of Dantes' heavy normals are large and good options for combos. The Count's ground control can specifically be taken advantage of with his heavy normals. Understanding Count Of Monte Cristo's Normals Maintaining spacing in air-to-air combat and understanding his backdash and air backdash will help solidify gameplay with Dantes. Despite these drawbacks, The Count of Monte Cristo has high damage and health, air and ground zoning projectiles, and specials that let him transition from midrange poking to a pressuring rush-down with grabs mix-ups. Playing Dantes means first knowing that this jack of all trades has slow, sluggish movement speed, slow buttons, and startup, and is better to be played on the ground only. RELATED: Melty Blood: Type Lumina- How To Play Mash Kyrielight The character is also the king of versatility in the fighting game, focusing on corning the opponent to trap them into a burst of damage through his black flames and superhuman unarmed combat. Melty Blood: Type Lumina's Edmond Dantes, King of the Cavern is none other than the avenger known as The Count of Monte Cristo from the Fate/Grand Order mobile game.
